AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on iOS in Europe: Q1 2022 Performance
In Q1 2022, the top 2D realistic games on iOS in Europe showed varied performance in weekly downloads, revenue, and active users. Here's a closer look at the key metrics for each game.
In Q1 2022, the top 2D realistic games on iOS in Europe demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of Evony, 8 Ball Pool™, Guns of Glory: Lost Island, June’s Journey: Hidden Objects, and Zynga Poker ™ - Texas Hold'em.
Evony from TOP GAMES INC. saw a steady increase in weekly revenue, peaking at approximately $612K in the final week of March. Weekly downloads surged mid-quarter, reaching 145.7K in the week of February 21. Active users also showed a notable rise, peaking at around 348.6K during the same period.
8 Ball Pool™ by Miniclip.com experienced fluctuating weekly revenue, with a high of $493K in mid-January and a low of $329K in late March. Downloads showed a general downward trend, starting at 230K at the end of December and ending at 161K by late March. Active users remained relatively stable, hovering around 3.9M to 4M throughout the quarter.
Guns of Glory: Lost Island from FunPlus International AG had a consistent revenue stream, with weekly revenue ranging from $323K to $428K. Downloads were lower, with a peak of 8.8K in late December and a dip to 3.8K in early March. Active users saw a gradual decline, starting at 28.9K and ending at 21.8K by the end of March.
June’s Journey: Hidden Objects by wooga showed varied revenue performance, peaking at $455K in late January and dipping to $193K in mid-February. Weekly downloads were relatively stable, fluctuating between 10.2K and 17K. Active users remained steady, with numbers around 295K to 343K throughout the quarter.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. experienced a decline in weekly revenue, starting at $283K in late December and ending at $218K by the end of March. Downloads followed a similar trend, decreasing from 25.1K to 13.5K over the quarter. Active users showed a slight drop, starting at 1.07M and ending at 1.10M.
These insights are based on data from Sensor Tower. For more detailed analysis and additional metrics, visit Sensor Tower.